#pragma once
#include "BaseEntity.h"
#include "../Commands.h"

void Init();
class F : public ICommand
{
public:
    void Exec(std::string &s) {
        Init();
    };
};
class Player //: public BaseEntity
{
public:
    Player(void);

    void Update( float dt );
    F f;
public:
    virtual ~Player(void);
};

